Reflection
Designing for Who?
Designing for Who?
Designing for Who?
The day I stopped designing for my peers.
The day I stopped designing for my peers.

💭 The moment
I remember a project where our mockups were beautiful. Every pixel felt intentional. Every interaction felt worthy of a Dribbble feature. We felt proud and confident that this was some of our best work.
Then the reality check came. The dev team told us the design would take months to implement. Not because they lacked skill, but because the concept demanded resources, time, and technical capacity we did not have. Even if we somehow shipped it, our actual users were busy and non-technical. They would not have noticed or cared about half the details we obsessed over.
That was the day I understood that designing for applause is very different from designing for impact.
📌 What I learned
🎯 Your audience is rarely your peers unless your product is built for them
⏳ If it takes too long to build, you risk missing the market opportunity entirely
⚡ Users value clarity, speed, and problem-solving more than ornamental perfection
📊 A functional launch that solves real problems will always outperform a beautiful prototype that never ships
🧠 A note on LinkedIn design culture
I am sure most of the designers sharing guides on LinkedIn mean well. I have learned from some of them myself. But a large portion of the content there is simply repackaged knowledge dressed up as fresh advice. It is easy to fall into that loop of designing for what looks good in a carousel post instead of designing for what will help a real user.
🧠 Now I ask myself
Who will actually use this and what do they truly need
Can the dev team build it in time without burning out or sacrificing quality
Does this design genuinely make someone’s day easier or is it simply impressive to other designers
✅ Final thought
A design that launches and works is far more valuable than one that stays trapped in a prototype forever. Users will remember how you solved their problem, not the extra flourishes that took weeks to perfect.
💭 The moment
I remember a project where our mockups were beautiful. Every pixel felt intentional. Every interaction felt worthy of a Dribbble feature. We felt proud and confident that this was some of our best work.
Then the reality check came. The dev team told us the design would take months to implement. Not because they lacked skill, but because the concept demanded resources, time, and technical capacity we did not have. Even if we somehow shipped it, our actual users were busy and non-technical. They would not have noticed or cared about half the details we obsessed over.
That was the day I understood that designing for applause is very different from designing for impact.
📌 What I learned
🎯 Your audience is rarely your peers unless your product is built for them
⏳ If it takes too long to build, you risk missing the market opportunity entirely
⚡ Users value clarity, speed, and problem-solving more than ornamental perfection
📊 A functional launch that solves real problems will always outperform a beautiful prototype that never ships
🧠 A note on LinkedIn design culture
I am sure most of the designers sharing guides on LinkedIn mean well. I have learned from some of them myself. But a large portion of the content there is simply repackaged knowledge dressed up as fresh advice. It is easy to fall into that loop of designing for what looks good in a carousel post instead of designing for what will help a real user.
🧠 Now I ask myself
Who will actually use this and what do they truly need
Can the dev team build it in time without burning out or sacrificing quality
Does this design genuinely make someone’s day easier or is it simply impressive to other designers
✅ Final thought
A design that launches and works is far more valuable than one that stays trapped in a prototype forever. Users will remember how you solved their problem, not the extra flourishes that took weeks to perfect.
Got thoughts? I’m all ears.
I’m always up for thoughtful conversations.
I’m always up for thoughtful conversations.