Reflection

Liquid Glass in iOS 26

Liquid Glass in iOS 26

Liquid Glass in iOS 26

A Launchpad, Not the Final Form

A Launchpad, Not the Final Form

A frustrated UX designer

Apple’s new Liquid Glass design debuted in the iOS 26 developer beta. This isn't just a Control Center redesign — it's a system-wide visual update spanning iOS, iPadOS, macOS, VisionOS, tvOS, and watchOS.

Apple’s new Liquid Glass design debuted in the iOS 26 developer beta. This isn't just a Control Center redesign — it's a system-wide visual update spanning iOS, iPadOS, macOS, VisionOS, tvOS, and watchOS.

🧩 Valid design concerns raised


  • Low contrast and visual clutter, especially noticeable in Control Center and notifications.

  • Accessibility challenges around legibility, color contrast, and cognitive load.

  • Potential issues for visually impaired users, especially in bright environments.



Emerging battery and performance questions


  • Real-time rendering of layered glass and blur effects may stress the GPU.

  • Early developer beta testers have reported increased battery drain.

  • Apple is introducing Adaptive Power Mode to help mitigate potential power consumption issues.



🚀 Important context often overlooked


  • This is an initial launch — not a final product direction.

  • Apple has a track record of refining major UI shifts post-launch, similar to how Windows 7's Aero interface evolved after its debut.

  • Shipping version 1 often involves compromises that get revisited after user feedback and real-world usage data.



🎯 Broader user reality


  • Most iPhone users aren’t evaluating this through a UX designer’s lens.

  • Some users simply enjoy visual freshness, motion, and aesthetic novelty — even if it comes with trade-offs.

  • Similar to Android customization culture: personal expression sometimes outweighs strict adherence to usability guidelines.

  • Not every questionable design decision is solely the designer’s fault — complex trade-offs behind the scenes influence outcomes.



🗣 The value of early criticism


  • Despite the valid frustrations, it’s actually good that designers are speaking up early.

  • Public concerns raised now may influence Apple’s refinement process, pushing toward a more user-friendly, accessible, and stable system.

  • Early designer feedback helps spotlight issues that real-world testing sometimes misses in controlled development environments.



👀 A gentle reminder to designers (myself included)


  • As designers, it’s easy to critique early versions harshly — sometimes too harshly.

  • We advocate for users, but we also have to acknowledge that shipping large-scale design updates inside huge organizations involves compromises most of us never see.

  • Advocacy should include both usability critique and product maturity patience.

  • Jumping quickly to “this is bad UX” risks missing the nuance of evolving products and market realities.



🔑 My take


  • Liquid Glass is likely version one of a multi-year design system update.

  • The valid concerns deserve attention, especially on accessibility and usability.

  • Apple will likely refine this further based on real-world data, user feedback, and technical optimizations.

  • Battery strain may even encourage Apple to offer toggles or customization options down the line.

  • Not every design shift has to be perfect at launch — what matters is iteration.

🧩 Valid design concerns raised


  • Low contrast and visual clutter, especially noticeable in Control Center and notifications.

  • Accessibility challenges around legibility, color contrast, and cognitive load.

  • Potential issues for visually impaired users, especially in bright environments.



Emerging battery and performance questions


  • Real-time rendering of layered glass and blur effects may stress the GPU.

  • Early developer beta testers have reported increased battery drain.

  • Apple is introducing Adaptive Power Mode to help mitigate potential power consumption issues.



🚀 Important context often overlooked


  • This is an initial launch — not a final product direction.

  • Apple has a track record of refining major UI shifts post-launch, similar to how Windows 7's Aero interface evolved after its debut.

  • Shipping version 1 often involves compromises that get revisited after user feedback and real-world usage data.



🎯 Broader user reality


  • Most iPhone users aren’t evaluating this through a UX designer’s lens.

  • Some users simply enjoy visual freshness, motion, and aesthetic novelty — even if it comes with trade-offs.

  • Similar to Android customization culture: personal expression sometimes outweighs strict adherence to usability guidelines.

  • Not every questionable design decision is solely the designer’s fault — complex trade-offs behind the scenes influence outcomes.



🗣 The value of early criticism


  • Despite the valid frustrations, it’s actually good that designers are speaking up early.

  • Public concerns raised now may influence Apple’s refinement process, pushing toward a more user-friendly, accessible, and stable system.

  • Early designer feedback helps spotlight issues that real-world testing sometimes misses in controlled development environments.



👀 A gentle reminder to designers (myself included)


  • As designers, it’s easy to critique early versions harshly — sometimes too harshly.

  • We advocate for users, but we also have to acknowledge that shipping large-scale design updates inside huge organizations involves compromises most of us never see.

  • Advocacy should include both usability critique and product maturity patience.

  • Jumping quickly to “this is bad UX” risks missing the nuance of evolving products and market realities.



🔑 My take


  • Liquid Glass is likely version one of a multi-year design system update.

  • The valid concerns deserve attention, especially on accessibility and usability.

  • Apple will likely refine this further based on real-world data, user feedback, and technical optimizations.

  • Battery strain may even encourage Apple to offer toggles or customization options down the line.

  • Not every design shift has to be perfect at launch — what matters is iteration.

Got thoughts? I’m all ears.

I’m always up for thoughtful conversations.

I’m always up for thoughtful conversations.

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